This was my Graduation project about environmental storytelling and worldbuilding.
By combining 2D illustrations and 3D models I tried to create a conceptual world in which a narrative is told through the environment.
The 2D illustrations are made to show how the final product should be detailed and finished in 3D.
The in 3D modelled city was made to create a clear understanding of how the narrative develops as the player moves through the level.
Unity build of the level:
You can see the entire walkthrough of the level here:
Design process, sketches and studies: