3D workConcept Art & IllustrationGame Projects

HackShield

Environment art and design for Flavour’s project HackShield.
HackShield is a puzzle game and platform that teaches kids about cyber security.

You can play it here! https://joinhackshield.nl/
In this project I helped create the look and feel of the game. I designed the worlds, created the assets and placed the assets in the scenes.
I worked in Photoshop, Blender and Unity.

These are some of the first concepts I made, I wanted a world that looked cyber, colourful and cool, with lots of data floating around the player’s levels.
(All characters you see are designed by another artist).

episode 1

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After releasing the first version of the game we entered a new design phase. This time we wanted a world that was more connected. The player’s levels shouldn’t be floating in a random space. Also we added money (and being responsible with it) as a theme of the game. These are a couple of the concepts, more or less in chronological order:

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Bonus prop design, this is a moneyblock. Players have to collect these to win the game.

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Onwards to production! We were on a tight schedule so we only spent a little less than 2 weeks on the concepting.

Building the levels was an iterative process for me, I started with rough blockouts and kept updating and polishing them untill the final result.

Following up are a couple of images of the levels in the game.

 

HackShield lvl1

 

HackShield level2

 

HackShield level3

 

HackShield level 4

 

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